bcirpggithubmirror/Phase2/Godot_GameCode/MainMenu/GodotUserInterface_Luke/TestNode2D.gd

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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var isPaused = false
var wantsNewGame = false
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func CreateNewGame():
print("Create World Object to save")
func _wantsNewGame():
if wantsNewGame == true:
print("Yes")
if wantsNewGame == false:
print("No")
return wantsNewGame
# Make this function return a boolean.
func _isPaused():
if isPaused == true:
print("Unpaused")
if isPaused == false:
print("Paused")
return isPaused
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass