bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Temp_Button.gd

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extends Button
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
var tempToggle = 0
func _on_Button_button_up():
var controlNode = get_node("../../")
print(controlNode.name)
if(tempToggle == 0):
controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
tempToggle = 1
else:
controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
tempToggle = 0