bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke/Start Game.gd

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GDScript3
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extends Label
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var option = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_Start_Game_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
print("Clicked Start Game")
get_tree().change_scene("res://TestNode2D.tscn")
# Start Game button opens a new node for that purpose