bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke/Player_Settings_Button.gd

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GDScript3
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extends Label
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
func _unhandled_input(event):
if event is InputEventKey:
if event.pressed and event.scancode == KEY_ESCAPE:
get_tree().quit()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Player_Settings_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
print("Clicked Player Settings")