bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke/Menu.gd

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GDScript3
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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var isPaused = false
func isPausedFunc():
print("Status is " + isPaused)
return isPaused
# Called when the node enters the scene tree for the first time.
func _ready():
isPausedFunc()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass