bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke/Game.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://GUI.gd" type="Script" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.129412, 0.129412, 0.129412, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.215686, 0.215686, 0.215686, 1 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.309804, 0.305882, 0.305882, 1 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 1.0
margin_right = 1.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="Background"]
margin_right = 1024.0
margin_bottom = 600.0
custom_constants/margin_right = 20
custom_constants/margin_top = 20
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
margin_left = 20.0
margin_top = 20.0
margin_right = 1004.0
margin_bottom = 580.0
custom_constants/separation = 20
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_right = 984.0
margin_bottom = 480.0
size_flags_vertical = 3
custom_styles/panel = SubResource( 2 )
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
margin_top = 500.0
margin_right = 984.0
margin_bottom = 560.0
rect_min_size = Vector2( 0, 60 )
custom_styles/panel = SubResource( 3 )