bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface-Bakhtawar/MainMenu.gd

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GDScript3
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2021-10-17 20:27:38 +00:00
extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_NewGame_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://NewGame.tscn")
func _on_StartGame_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://StartGame.tscn")
func _on_SaveLoad_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://SaveLoad.tscn")
func _on_Settings_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://Settings.tscn")
func _on_Exit_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().quit()